main(){precacheFX();spawnWorldFX();}precacheFX(){level._effect["fire"] = loadfx ("fx/fire/tinybon.efx");}spawnWorldFX(){mapsmp_fx::loopfx("fire", (1322, 406, 79), 0.8);//SP esetén: maps_fx::loopfx("fire", (1322, 406, 79), 0.8);}