if(getcvar("g_gametype") == "hq")
{
level.radio = [];
level.radio[0] = spawn("script_model", (x, y, z));
level.radio[0].angles = (x, y, z);
level.radio[1] = spawn("script_model", (x, y, z));
level.radio[1].angles = (x, y, z);
level.radio[2] = spawn("script_model", (x, y, z));
level.radio[2].angles = (x, y, z);
level.radio[3] = spawn("script_model", (x, y, z));
level.radio[3].angles = (x, y, z);
level.radio[4] = spawn("script_model", (x, y, z));
level.radio[4].angles = (x, y, z);
}
level.radio[0] = spawn("script_model", (10, 64, -24));