main()
{
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["fire"] = loadfx("fx/fire/halftrack_fire.efx");
}
spawnFX()
{
maps\mp\_fx::loopfx("fire", (0, 0, 0), 1);
}
maps\mp\mp_pályádneve_fx::main();
main()
{
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["fire"] = loadfx("fx/fire/halftrack_fire.efx");
}
spawnFX()
{
maps\mp\_fx::loopfx("fire", (0, 0, 0), 1);
}